![]() Libgdx also has this build in, so I can load/display any texture by it's original filename, even though it's in a big atlas.Įxcerpt from a pack-file with info about some textures: ferdige1.png My favourite feature is that is also saves a document with info about all the textures in the big spritesheet/atlas, so you can easily make a script that gets them for you. Read the libgdx texturepacker doc here, and see for yourself. Maybe a bit cumbersome to set up the framework just for the packer, though. I really like libgdx's (game framework) packer. ![]()
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